DESCRIPTION OF BUG: Using MGA DRI CVS snapshot dated 20040527, text in bzflag is rendered incorrectly as long as texturing is turned on from within the app. Turning off textures from within the app causes text to be rendered correctly. This bug is *not* present in the DRI accompanying XFree86 4.3 (Debian); it appeared upon updating to the DRI CVS snapshot. REPRODUCING THE BUG: 1. Have a Matrox G550. 2. Install a recent DRI CVS snapshot (mga, common, XFree86 server). 3. Run bzflag. Make sure "Texturing" isn't set to "Off" on the Options screen. The several lines of initialization text at the bottom of the screen will be unreadable. 4. Select "Options" from the menu. The options text will be readable, but messed-up. 5. Select "Off" as the "Texturing" option. All text, in the options selection area plus in the update box below, will suddenly become easily readable. I have screenshots available showing the mucked up text if they'd be helpful. PLATFORM: Matrox G550 on a Via KT333 board (Asus A7V333). Linux 2.4.23 kernel. ADDITIONAL INFO: I don't know whether the problem exists in other OpenGL applications. I haven't seen it in FlightGear or TuxRacer. But I do know the problem didn't exist until installing the DRI CVS snapshot.
If it looks like http://penguinppc.org/~daenzer/DRI/resolved/bzflag.jpeg, then it's because the mga driver hasn't been adapted to Mesa's new t_vertex code yet. Otherwise, please provide a screenshot.
Nope, that's exactly it. Thanks.
I have been unable to reproduce this on a G400 with Mesa CVS & Xorg CVS. I'm closing it as FIXED instead of WORKSFORME.
Mass version move, cvs -> git
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