Why use OpenGL (was Native Mode Handling)

Torgeir Veimo torgeir@pobox.com
Tue, 25 Nov 2003 23:15:28 +0000


On Tue, 2003-11-25 at 17:55, Kendall Bennett wrote:

> Also if you take that approach, OpenGL is just another rendering engine 
> that can draw stuff into offscreen memory buffers (as is the 2D engine 
> and Video engine). Then you can do 2D, 3D and Video all together into a 
> video memory buffers and composite them all together to form the final 
> desktop. Flicker free, translucent and smooth ;-)
> 
> Oh wait! I am just describing OS X ;-)

Or DirectFB, depending on your origin.

-- 
Torgeir Veimo <torgeir@pobox.com>