PulseAudio
16.0
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Playback and record buffer metrics. More...
Data Fields | |
uint32_t | maxlength |
Maximum length of the buffer in bytes. More... | |
uint32_t | tlength |
Playback only: target length of the buffer. More... | |
uint32_t | prebuf |
Playback only: pre-buffering. More... | |
uint32_t | minreq |
Playback only: minimum request. More... | |
uint32_t | fragsize |
Recording only: fragment size. More... | |
Playback and record buffer metrics.
uint32_t pa_buffer_attr::fragsize |
Recording only: fragment size.
The server sends data in blocks of fragsize bytes size. Large values diminish interactivity with other operations on the connection context but decrease control overhead. It is recommended to set this to (uint32_t) -1, which will initialize this to a value that is deemed sensible by the server. However, this value will default to something like 2s; For applications that have specific latency requirements this value should be set to the maximum latency that the application can deal with.
If PA_STREAM_ADJUST_LATENCY is set the overall source latency will be adjusted according to this value. If it is not set the source latency is left unmodified.
uint32_t pa_buffer_attr::maxlength |
Maximum length of the buffer in bytes.
Setting this to (uint32_t) -1 will initialize this to the maximum value supported by server, which is recommended.
In strict low-latency playback scenarios you might want to set this to a lower value, likely together with the PA_STREAM_ADJUST_LATENCY flag. If you do so, you ensure that the latency doesn't grow beyond what is acceptable for the use case, at the cost of getting more underruns if the latency is lower than what the server can reliably handle.
uint32_t pa_buffer_attr::minreq |
Playback only: minimum request.
The server does not request less than minreq bytes from the client, instead waits until the buffer is free enough to request more bytes at once. It is recommended to set this to (uint32_t) -1, which will initialize this to a value that is deemed sensible by the server. This should be set to a value that gives PulseAudio enough time to move the data from the per-stream playback buffer into the hardware playback buffer.
uint32_t pa_buffer_attr::prebuf |
Playback only: pre-buffering.
The server does not start with playback before at least prebuf bytes are available in the buffer. It is recommended to set this to (uint32_t) -1, which will initialize this to the same value as tlength, whatever that may be.
Initialize to 0 to enable manual start/stop control of the stream. This means that playback will not stop on underrun and playback will not start automatically, instead pa_stream_cork() needs to be called explicitly. If you set this value to 0 you should also set PA_STREAM_START_CORKED. Should underrun occur, the read index of the output buffer overtakes the write index, and hence the fill level of the buffer is negative.
Start of playback can be forced using pa_stream_trigger() even though the prebuffer size hasn't been reached. If a buffer underrun occurs, this prebuffering will be again enabled.
uint32_t pa_buffer_attr::tlength |
Playback only: target length of the buffer.
The server tries to assure that at least tlength bytes are always available in the per-stream server-side playback buffer. The server will only send requests for more data as long as the buffer has less than this number of bytes of data.
It is recommended to set this to (uint32_t) -1, which will initialize this to a value that is deemed sensible by the server. However, this value will default to something like 2s; for applications that have specific latency requirements this value should be set to the maximum latency that the application can deal with.
When PA_STREAM_ADJUST_LATENCY is not set this value will influence only the per-stream playback buffer size. When PA_STREAM_ADJUST_LATENCY is set the overall latency of the sink plus the playback buffer size is configured to this value. Set PA_STREAM_ADJUST_LATENCY if you are interested in adjusting the overall latency. Don't set it if you are interested in configuring the server-side per-stream playback buffer size.