Bug 924 - acts as if dont zoom is on, even when not after game dies
Summary: acts as if dont zoom is on, even when not after game dies
Status: RESOLVED FIXED
Alias: None
Product: xorg
Classification: Unclassified
Component: Input/Keyboard (show other bugs)
Version: 6.7.0
Hardware: x86 (IA32) Linux (All)
: high normal
Assignee: Xorg Project Team
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2004-07-26 08:28 UTC by Sterling
Modified: 2007-02-22 14:27 UTC (History)
1 user (show)

See Also:
i915 platform:
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Attachments

Description Sterling 2004-07-26 08:28:18 UTC
When I start X, CTRL+ALT++ and CTRL+ALT+- work normally.
When I play a game that changes the screen resolution,
that works.  If the game forgets to set the resolution back,
I can't change it back with the CTRL+ALT shortcuts.
The Gnome resolution changer still works.  Even afterwards,
CTRL+ALT zoom doesn't work until I restart the X server.

I have a pc104 us keyboard.

-------------------------------
>X -version

Release Date: 18 December 2003
X Protocol Version 11, Revision 0, Release 6.7
Build Operating System: Linux 2.6.7-gentoo-r6 i686 [ELF]
Current Operating System: Linux s3 2.6.7-gentoo-r6 #1 Wed Jun 30 19:36:27 CDT
2004 i686
Build Date: 11 July 2004
        Before reporting problems, check http://wiki.X.Org
        to make sure that you have the latest version.
Module Loader present

-------------------------------
P.S. please put it somewhere visible that compiling x.org is not
     compatible with the -fstack-protector flag.  I have lost many
     hours to forgetting to turn that flag off.
Comment 1 Erik Andren 2006-04-02 19:43:47 UTC
Whats the status of this bug using a current version of xorg?
Comment 2 Sterling Stein 2006-04-03 00:13:33 UTC
I don't remember how to crash any of the games right now.
I assume that there is some sort of "Full Screen mode"
that games use?  When a game is full screen, I can't
change the resolution at all.  The problem before was
that this persisted after the game died.  I don't
know how to crash it to recreate it.

I tried to segfault an SDL game, but that triggers the
SDL parachute which sets the screen back to normal.
Comment 3 Erik Andren 2006-05-19 04:50:55 UTC
Sterling, Ok to close this bug or are you able to produce a test case where this
bug occurs?
Comment 4 Sterling Stein 2006-05-19 05:39:02 UTC
Um...how about this:
Run fceu in fullscreen mode.
CTRL++ and CTRL+- don't work while it is in fullscreen mode.
(Probably by design?  If I knew about how that worked,
I might be able to do something.)
The problem was that this continued after the game quit.
I have no idea how to duplicate the crashing.
I guess that you can close the bug.
Comment 5 Timo Jyrinki 2007-02-22 14:27:11 UTC
Marking broken (status null/blank) bugs in xorg with no activity in a long time as fixed. Please reopen if you think it's necessary, but first do a search if a similar bug report is already filed and in a NEW/ASSIGNED state. These bugs do not currently show in most search results as they do not have any status.

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